![]() This look of cloudiness is the result of colour and brightness inconsistency between adjacent pixels. The next type of imperfection is known as “mura” from the Japanese word for “cloudy”. Not to mention that your eye is much closer to the screen than it would be in other use cases. Since the image is somewhat magnified by the lenses in your HMD, this effect becomes more visible than it would otherwise be. The reason this happens is that there are minuscule gaps between the actually lit portions of each pixel. This is basically a fine grid that’s visible over the image at all times. The first imperfection that’s probably the one most people know is the screen door effect. In general, there are three ways in which VR headset displays come short, so let’s unpack each one in turn. That’s apart from the basic limitations of the display itself, which might look amazing and work perfectly used in a phone, but starts to break down visually inside the environment of a VR headset. The image on the screen is specially distorted before being displayed so that the lens straightens it out in an optimal way, but no matter what you’re going to lose some base visual fidelity in this process. Inside a VR headset, you have one (or more) flat panel displays set just a few centimetres in front of your eyes.īetween your eyes and the display, there are two very sophisticated lenses that have to bend, squash and magnify the image on those screens so that it seems to wrap around your field of vision. Think about what a VR headset actually is for a second and you’ll quickly realize that what we have today is a small technological miracle. While VR is very immersive as a total experience, once you start picking apart what your eye is actually seeing the problems are numerous.Įngineers are working hard to solve many of these problems, and I really believe we’re going to enter the next generation of VR display technology in the near future that solves most of these issues. VR display technology isn’t anywhere near that level of development. The displays are getting so good that you can forget you’re looking at a screen in the first place. The same goes for high-end phones and tablets. This is very unlike what you see on modern flat displays.Īt the top end, where OLEDs and upcoming microLED displays live, resolutions and image reproduction are reaching the point where the human eye can’t detect the limits of the technology. Let’s be honest most VR headsets produce an image that’s blurry with many visual imperfections.
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