![]() The exact effected stat will be dependent upon the D8 result. It's used for flavour, but it can be functionally ignored for other results.Ī roll of 3 or less will result in a Badly Hurt.Ī roll of 4 will result in a Miss Next Game.Ī roll of 5 will result in a stat bust or niggle. However, the D8 is important only if the D6 returns a 5. Read all of the related reddits at once = Other GW Gamesīringing back the Specialist Games vibe, slowly:Ī roll of 10 or more will cause you to roll Casualty dice.įor Casually dice a D6 and a D8 are both rolled. Other Forums/Message Boards for Bloodbowl: Got mini's you don't play, want to swap for someone else's? Non-GW Mini's for a Unique look for your teams: ![]() Post your Teams! Your Stats! Your Horror Stories of the Game that Nuffle Ruled! Got a Club? LINK IT! Got a Tourney? LINK IT!Ĭomplete list of NAF Tournaments - Check back often!Ĭomplete list of FUMBBL Tournaments - Check back often! So then if b attacked the saurus, he'd get +2 str (from a + c), if a attacked the saurus, he'd get the +1 str from c, and likewise if c attacked he'd be at +1 str, as he'd receive the +str bonus from a's guard.We Are Bloodbowl! The Night Goblins, the Orcs, The Elves! We BRING THE PAIN! Be it Electronic or Table-tonic! If however, a had guard, then they'd still give their +str bonus regardless. Thus if a or b attack the saurus, they'd receive +1 str from c (so str 4, 1 dice), but if c attacked the saurus, they'd receive no bonuses from a/b, so would be at str 3 (2x red dice). If however, the skink was next to a & b (but not c), then neither a or b would contribute +str to attacks on the saurus, but would not receive -1 str from the skink either, because the skink is next to both a & b. So a, b & c would all effectively be str 4 (1 dice) vs the saurus. However, if a skink (t) stood next to a, then a would no longer contribute any +str towards attacks b/c made, and likewise if a made an attack, they'd receive -1 str because the skink was next to them. So if you had say, 1x saurus (s) and 3x dwarves (a, b & c) surrounding them, a, b & c would all have +2 str, so effectively two dice vs the saurus. If a player has block, then their +1 str assist bonus is always given, even if they have opposition players next to them. This likewise works in the reverse for opposition players as well. 1x player can potentially cancel out the bonus of multiple players. If another enemy player (z) is next to your friendly player (x), then they will cancel out your +1 str. :)ġx friendly player (x) next to the target (t) = +1 strġx enemy player (y) next to your blocker (b) = -1 str So yeah, maybe I need a basic guide for basic mind D:Īlso, recommend me guides or things that might help me progress. My friend needs to understand what strategy dwarfs can use against my saurus, because he's getting crushed (and it mainly makes him rage because we feel like in blocking he's more capable of crushing me, while I have possibility to score with my tiny lezard which wasn't the case when he tried basic tutorial strategies.) I've tried to read some rules but my questions weren't answered in a way I could understood, so be kind if I'm just plain stupid at understanding it. When he block, he need more guys than me but, as I understood, helping someone makes up for +1 str on a block.īut 3 dwarfs (with 3 str) against 1 saurus (4 str) = 1 dwarf 3 str + 2 times 1 helping str = 5 against 4 right ? Which means he has 2 dices ? What determines the number of dice exactly ?ĭoes the help works on the defender ? Like what becomes if :ģ dwarfs against 2 saurus ? It makes 5 vs 5 str ? We've been in the spot where I have saurus with 4 str, and him with 3 on most of his guys. My friend plays drawf, and is also new (less than me but not by far). I usually play lizardmens, which I rather like because I'm starting this game with experience on strategy game but have not played any of the bloodbowl. So some things I need to understand, so please understand the fact that I have read some rules and have not understood something.
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